Home Page of Peggy E. Schweiger

Ray Model of Light

Light travels in straight lines, called rays.

Mirrors and Reflection

Reflection

The bouncing back of a light ray from a surface.

Law of Reflection

When a light ray is incident upon a reflecting surface, the angle of reflection is equal to the angle of incidence. Both of these angles are measured relative to a normal drawn to the surface. The incident ray, the reflected ray, and the normal all lie in the same plane.

law of reflection

Normal

A perpendicular drawn to a surface.

Angle of Incidence

The angle the incident ray makes with the normal

Angle of Reflection

The angle the reflected ray makes with the normal

Diffuse reflection

When rays are reflected from a rough surface, they are reflected in many directions and no clear image is formed. None of the normals drawn to the surface (at the point at which the incident light ray strikes the surface) are parallel.

Regular reflection

When rays are reflected from a smooth surface, they are reflected so that a clear image is formed. The reflected rays are nearly parallel. The normals drawn to the surface (at the point at which the incident ray strikes the surface) are nearly parallel.

An applet explaining the physics of a rainbow. Rainbow

Types of mirrors:

  1. Plane mirrors
    A flat mirror that reflects light rays in the same order as they approach the mirror.
  2. Concave mirrors
    A converging mirror; light rays that strike the mirror surface are reflected so that they converge, or "come together," at a point
  3. Convex mirrors
    A diverging mirror; light rays that strike the mirror surface are reflected so that they diverge, or "go apart," and they never come to a point.

Type of images:

  1. Real images
    formed by converging light rays; can be projected on a screen; orientation=inverted
  2. Virtual images
    formed by diverging light rays; cannot be projected on a screen; orientation=erect

Characteristics of plane mirror images:

  1. Object size = image size
  2. Object distance = image distance
  3. Orientation = erect
  4. Always forms a virtual image
  5. Image is reversed, left to right

A game to play using a plane mirror. Mirror Game

Steps for drawing a plane mirror ray diagram:

  1. A ray that strikes perpendicular to the mirror surface, reflects perpendicular to the mirror. This reflected ray is extended behind the mirror
  2. A ray that strikes the mirror at any angle reflects so that the angle of incidence equals the angle of reflection; the reflected ray is extended behind the mirror.

Curved mirror terminology: (a concave mirror is drawn as an example)

mirror terminology

Concave mirror

the reflecting surface of the mirror is on the inside; the object and focus are located on the same side of the mirror

Characteristics of concave mirrors:

  1. The focal length is positive (because the object and the focus are on the same side of the mirror)
  2. The object and the focus are on the same side of the mirror (inside the arc)
  3. Real images can be formed by the mirror when the object is outside of the focus; an inverted image is formed
  4. Virtual images are formed by the mirror when the object is within the focus; an erect image is formed
  5. No image is formed when the object is at the focus
  6. When the object is at the center of curvature, an inverted image is formed at the center of curvature

Ray diagrams for concave mirrors:

There are three principal rays. You may locate an image using any two of the principal rays.

  1. A ray incident upon the mirror that is parallel to the principal axis, reflects through the focus.
  2. A ray incident upon the mirror that passes through the focus, reflects parallel to the principal axis.
  3. A ray that connects the top of the object and the center of curvature reflects back upon itself.

An interactive applet that allows you to create images for both mirror types using ray diagrams. This is an excellent way to see how each of the three principal rays for a concave mirror are drawn. You may drawn each individually. You may draw any two to locate the image. Or, you may locate the image using all three. Ray Diagrams

Mathematical prediction of image location:

mirror equation

where f is the focal length (remember to assign it a sign), do is the object distance, and di is the image distance

Mathematical prediction of image height:

image height formula

where hi is the image height, ho is the object height, and di is the image distance, and do is the object distance

Magnification ratio:

magnification formula

where hi is the image height, ho is the object height, and di is the image distance, and do is the object distance

Convex mirrors

the reflecting surface is on the outside; the object and the focus are on opposite sides of the mirror (remember-the focus is on the "inside" of the circle); the object is located on the outside

Characteristics of convex mirrors:

  1. The focal length is negative (because the object and the focus are on opposite sides of the mirror)
  2. The object and the focus are on opposite sides of the mirror (the focus is on the inside of the mirror and the object is on the outside)
  3. Only virtual images are formed; all images are smaller than the object

Ray Diagrams for convex mirrors:

There are three principal rays. You may locate an image using any two of the principal rays.

  1. A ray incident on the mirror that is parallel to the principal axis is reflected in a line even with the focus (extend the reflected ray behind the mirror so that it passes through the focus).
  2. A ray incident on the mirror that passes through the focus is reflected parallel to the principal axis (extend the reflected ray behind the mirror parallel to the principal axis).
  3. A ray that connects the top of the object and the center of curvature reflects back upon itself.

An interactive applet that allows you to create images for both mirror types using ray diagrams. This is an excellent way to see how each of the three principal rays for a convex mirror are drawn. You may drawn each individually. You may draw any two to locate the image. Or, you may locate the image using all three. Ray Diagrams

What happens to image distance if the surface of the mirror is curved? A plane mirror produces a virtual image that is the same size as the object. If the mirror is bent so that it becomes concave, the virtual image distance increases and the virtual image size becomes larger, relative to the object. If the mirror is bent so that it becomes convex, the virtual image distance decreases and the virtual image size becomes smaller, relative to the object.

Summary of Sign Conventions for Spherical Mirrors

Focal Length

Object Distance Image Distance Magnification

Mirrors Applet for AP

Diverging Mirrors Applet for AP

AP Multiple Choice Questions on Mirrors & Reflection

  1. Questions deal with the type of image created by a mirror. Which type forms real images? Which type forms virtual images? When are images formed by mirrors smaller than the object? The same size as the object? Larger than the object?
  2. They will give you an object in front of a mirror. You must predict the size and orientation of the image relative to the object. You must predict the location of the image.
  3. Be able to determine the focal length when given the radius of curvature.
  4. Know that parallel light rays (those from a very distant object) converge at the focus.
  5. Be able to locate the position of an object formed by a plane mirror. Be able to predict the image's orientation.

AP Free Response Questions on Mirrors & Reflection

  1. There have not been many free response questions involving mirrors in recent years.
  2. In past years, an object was located in front of a mirror (ususally concave). Be able to use the three principal rays to locate the image when the object is within the focus and outside of the focus. Be able to predict how any ray drawn through the top of the object will reflect (apply the law of reflection).
  3. Be able to state whether the image is real or virtual and be able to support your conclusion.
  4. Apply the mirror equation to calculate image distance. Calculate image height.
  5. In recent years, they combine a question on mirrors with a free response question on lenses. For example, they have a converging lens with an object located on its left. They add a concave mirror on the right of the lens and ask you to locate the final image using a ray diagram.

Mirrors and Billiards shows how to use the law of reflection in pool (a pool game is at the bottom of the page)

Mirrors Sample Problems

Mirrors Homework

AP Reflection & Mirrors Objectives